

The WebGPU Sourcebook by Matthew Scarpino
This explains how to code web applications that use WebGPU to access the clients graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | The WebGPU Sourcebook |
| Author | Matthew Scarpino |
| Series | |
| Condition | Unavailable |
| Binding Type | |
| Publisher | |
| Year published | |
| Number of pages | |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
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