Code-It Workbook 3: Algorithm to Code Using Scratch
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Code-It Workbook 3: Algorithm to Code Using Scratch by Phil Bagge
All the pupil resources to accompany Year 5, Chapter 4 of the teacher resource book How to Teach Primary Programming Using ScratchIncludes optional homework activities to extend learning outside the classroom.
Think, program and debug exciting programming projects: Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu.
Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition, generalisation and abstraction.
Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging.
Expand pupils' knowledge of sequence, repetition, selection and variable use.
Introduce the basic use of a list.
Program Lego models using Lego Wedo and Scratch.
| SKU | Unavailable |
| ISBN 13 | 9781908684561 |
| ISBN 10 | 1908684569 |
| Title | Code-It Workbook 3: Algorithm to Code Using Scratch |
| Author | Phil Bagge |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Legend Press Ltd |
| Year published | 2015-11-13 |
| Number of pages | 80 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |