Digital Games as History by Adam Chapman

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Digital Games as History by Adam Chapman

This book provides the first in-depth exploration of video games as history.Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

This book provides the first in-depth exploration of video games as historyChapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
SKU Unavailable
ISBN 13 9781138597822
ISBN 10 1138597821
Title Digital Games as History
Author Adam Chapman
Series Routledge Advances In Game Studies
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2018-04-25
Number of pages 290
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.