The Game Programmer's Guide to Torque by Edward F Maurina

The Game Programmer's Guide to Torque by Edward F Maurina

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The Game Programmer's Guide to Torque by Edward F Maurina

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.
game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technologyA Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006
Ed Maurina is a long-time Torque programmer and trainer. He currently works as a Senior Engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is a Co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.
SKU Unavailable
ISBN 13 9781568812847
ISBN 10 1568812841
Title The Game Programmer's Guide to Torque
Author Edward F Maurina
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Inc
Year published 2021-07-13
Number of pages 620
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable