
General Game Playing by Michael Genesereth
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.-
Graph Representation Learning
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A Concise Introduction to Models and Methods for Automated Planning
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Learning with Support Vector Machines
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A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence
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Reasoning with Probabilistic and Deterministic Graphical Models
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Action Programming Languages
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Human Computation
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Learning and Decision-Making from Rank Data
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Explainable Human-AI Interaction
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Network Embedding
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Predicting Human Decision-Making
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Game Theory for Data Science
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Strategic Voting
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Statistical Relational Artificial Intelligence
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A Short Introduction to Preferences
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Case-Based Reasoning
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Representing and Reasoning with Qualitative Preferences
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Robot Learning from Human Teachers
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Visual Object Recognition
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Essential Principles for Autonomous Robotics
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Federated Learning
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Graph-Based Semi-Supervised Learning
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An Introduction to Constraint-Based Temporal Reasoning
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Intelligent Autonomous Robotics
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Answer Set Solving in Practice
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Representation Discovery using Harmonic Analysis
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Representations and Techniques for 3D Object Recognition and Scene Interpretation
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Introduction to Intelligent Systems in Traffic and Transportation
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Introduction to Symbolic Plan and Goal Recognition
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Judgment Aggregation
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Metric Learning
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Data Integration
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Trading Agents
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Introduction to Semi-Supervised Learning
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Transfer Learning for Multiagent Reinforcement Learning Systems
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Introduction to Graph Neural Networks
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Introduction to Logic Programming
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An Introduction to the Planning Domain Definition Language
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Lifelong Machine Learning, Second Edition
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Adversarial Machine Learning
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Multi-Objective Decision Making
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Active Learning
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Planning with Markov Decision Processes
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Computational Aspects of Cooperative Game Theory
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Algorithms for Reinforcement Learning
MICHAEL LIU is coauthor of The Snake Dance of Asian American Activism: Community, Vision, and Power and former senior research associate at the Institute for Asian American Studies at the University of Massachusetts Boston.
| SKU | Unavailable |
| ISBN 13 | 9783031004414 |
| ISBN 10 | 3031004418 |
| Title | General Game Playing |
| Author | Michael Genesereth |
| Series | Synthesis Lectures On Artificial Intelligence And Machine Learning |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer International Publishing AG |
| Year published | 2014-03-18 |
| Number of pages | 213 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |












































