Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison

Regular price
Checking stock...
Regular price
Checking stock...
The feel-good place to buy books
  • Free UK delivery over £5
  • 10% off preloved books when you join +Plus
  • Buying preloved emits 46% less CO2 than new
  • Give your books a new home - sell them back to us!

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison

* Shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available. * Focuses on programmers using DirectX instead of trying to teach DirectX. * DirectX is becoming the premier platform for game/3D high performance graphics on Windows.
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
SKU Unavailable
ISBN 13 9781590590812
ISBN 10 1590590813
Title Introduction to 3D Game Engine Design Using DirectX 9 and C#
Author Marshall Harrison
Condition Unavailable
Binding Type Paperback
Publisher Apress
Year published 2003-08-22
Number of pages 424
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.