Introduction to 3D Game Engine Design Using DirectX 9 and C#
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Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison
* Shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available. * Focuses on programmers using DirectX instead of trying to teach DirectX. * DirectX is becoming the premier platform for game/3D high performance graphics on Windows.
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
| SKU | Unavailable |
| ISBN 13 | 9781590590812 |
| ISBN 10 | 1590590813 |
| Title | Introduction to 3D Game Engine Design Using DirectX 9 and C# |
| Author | Marshall Harrison |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Apress |
| Year published | 2003-08-22 |
| Number of pages | 424 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |