Introduction to Game Development by Steve Rabin

Introduction to Game Development by Steve Rabin

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Introduction to Game Development by Steve Rabin

Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft(r) PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.
Steve Rabin (Redmond, WA) is a 10-year video game industry veteran currently with Nintendo of America. He's written AI for numerous published games and contributed to Game Programming Gems 1, 2, and 3. Rabin is the editor of the AI Game Programming Wisdom series. He's also spoken on AI at the Game Developers Conference and holds a degree in Computer Engineering from the University of Washington, where he specialized in robotics.
SKU Unavailable
ISBN 13 9781584503774
ISBN 10 1584503777
Title Introduction to Game Development
Author Steve Rabin
Condition Unavailable
Binding Type Mixed media product
Publisher Cengage Learning, Inc
Year published 2005-06-01
Number of pages 1008
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.