
Learning Game AI Programming with Lua by David Young
Key Features Book DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learn Create an animation state machine to drive AI animations within Lua Build and find paths on navigation meshes Write and debug Lua scripts within a fullscale Lua IDE Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI Manage short and longterm knowledge representation with blackboard data structures Add sensory perception to give AIs the ability to see and hear Develop highlevel tactics with multiple AIs based on influence maps Who this book is for
David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.
| SKU | Unavailable |
| ISBN 13 | 9781783281336 |
| ISBN 10 | 1783281332 |
| Title | Learning Game AI Programming with Lua |
| Author | David Young |
| Condition | Unavailable |
| Binding Type | Digital (delivered electronically) |
| Publisher | Packt Publishing Limited |
| Year published | 2023-04-02 |
| Number of pages | 352 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |