
Learning Processing by Daniel Shiffman
Teaches you the basic building blocks of programming that are needed to create graphics applications including interactive art, live video processing, and data visualization. This book demonstrates the fundamentals of programming that will expand your understanding of computer graphics. It is suitable for graphic and web designers.-
The Art and Science of Digital Compositing
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An Introduction to Ray Tracing
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Complete Maya Programming
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An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
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Understanding Virtual Reality
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Curves and Surfaces in Geometric Modeling
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Complete Maya Programming Volume II
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An Introduction to NURBS
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An Introduction to the Use of Splines in Computer Graphics
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Geometric Algebra for Computer Science
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Visualization in Medicine
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Programming with Quartz
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X3D
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Computer Animation
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MEL Scripting for Maya Animators
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Advanced RenderMan
Daniel Shiffman is an assistant professor at NYU's Tisch School of the Arts' Interactive Telecommunications Program (ITP). Daniel earned his bachelor's degree in mathematics and philosophy from Yale University and his master's degree from ITP. He is originally from Baltimore. He creates tutorials, examples, and libraries for Processing, Casey Reas and Ben Fry's open-source programming language and environment. Learning Processing: A Beginner's Guide to Programming Graphics, Animation, and Interaction is his first book.
| SKU | Unavailable |
| ISBN 13 | 9780123736024 |
| ISBN 10 | 0123736021 |
| Title | Learning Processing |
| Author | Daniel Shiffman |
| Series | The Morgan Kaufmann Series In Computer Graphics |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Elsevier Science & Technology |
| Year published | 2008-10-03 |
| Number of pages | 472 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |















