
Material Game Studies by Chloe Germaine
This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the (re)turn to the analogue, but proposes a materiality of play more broadly.
Recognizing the entanglement of physical materiality with cultural meaning, the authors in this volume apply a range of theoretical approaches, from material eco-criticism to animal studies, to examine games and play as existing within worlds of matter. Different chapters focus on the material properties of board, card and role-playing games, how they are designed and made, how they are touched and played with, and how they connect with other human and nonhuman things.
Bringing together international scholars, Material Game Studies defines a new field of material game studies and demonstrates how it is a valuable addition to wider debates about the material turn and the place of embodied humans in a material world.
Chloé Germaine is a Senior Lecturer in English Literature and Film at Manchester Metropolitan University, UK and a co-director of the Manchester Game Studies Network.
Paul Wake is Reader in English Literature at Manchester Metropolitan University, UK and a co-director of the Manchester Game Studies Network.
| SKU | Unavailable |
| ISBN 13 | 9781350202719 |
| ISBN 10 | 1350202711 |
| Title | Material Game Studies |
| Author | Chloe Germaine |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Bloomsbury Publishing PLC |
| Year published | 2022-12-01 |
| Number of pages | 264 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |