Modeling a Character in 3DS Max by Paul Steed

Modeling a Character in 3DS Max by Paul Steed

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Modeling a Character in 3DS Max by Paul Steed

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Steed, Paul: - 2088-X1TRAN
SKU Unavailable
ISBN 13 9781556220883
ISBN 10 155622088X
Title Modeling a Character in 3DS Max
Author Paul Steed
Condition Unavailable
Binding Type Paperback
Publisher Wordware Publishing Inc.
Year published 2005-01-24
Number of pages 584
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.