
Modeling a Character in 3DS Max by Paul Steed
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Steed, Paul: - 2088-X1TRAN
| SKU | Unavailable |
| ISBN 13 | 9781556220883 |
| ISBN 10 | 155622088X |
| Title | Modeling a Character in 3DS Max |
| Author | Paul Steed |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Wordware Publishing Inc. |
| Year published | 2005-01-24 |
| Number of pages | 584 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |