
Museum Experience Design by Arnold Vermeeren
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.
Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.
Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
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Computational Art at the Venice Biennale (1970–2015)
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Art History in the Age of Artificial Intelligence
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Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies
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Visual Heritage: Digital Approaches in Heritage Science
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Visual Heritage in the Digital Age
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Augmented Reality in Education
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Art and Culture in the Multiverse of Metaverses
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Augmented Reality Art
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Visual Computing for Cultural Heritage
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Movement, Time, Technology, and Art
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Kawaii Engineering
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Tele-Improvisation: Intercultural Interaction in the Online Global Music Jam Session
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Music and Human-Computer Interaction
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Computation and the Humanities
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Cuteness Engineering
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Interactive Experience in the Digital Age
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Cross-Cultural Computing: An Artist's Journey
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Emergence in Interactive Art
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Curating the Digital
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Collective Principles and the Formation of the Internet
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Human-Computer Creativity
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Transformative Museum Experiences
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Creativity in the Digital Age
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Artificial Media
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Augmented Reality in Tourism, Museums and Heritage
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Explorations in Art and Technology
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Personal Multimedia Preservation
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Rhythm, Play and Interaction Design
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Creative Convergence
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The Algorithmic Dimension
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The Language of Creative AI
Rosamaria K. Cisneros is Senior Research Associate at the Centre for Dance Research at Coventry University, UK, and also an independent artist, film-maker, dancer and choreographer.
Amalia Sabiescu is Communications Researcher at the Institute for Media and Creative Industries at Loughborough University London, UK.
| SKU | Unavailable |
| ISBN 13 | 9783319585499 |
| ISBN 10 | 3319585495 |
| Title | Museum Experience Design |
| Author | Arnold Vermeeren |
| Series | Springer Series On Cultural Computing |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Springer International Publishing AG |
| Year published | 2018-02-28 |
| Number of pages | 345 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






























