Programming Believable Characters for Computer Games
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Programming Believable Characters for Computer Games by Penny Baillie-De Byl
Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.| SKU | Unavailable |
| ISBN 13 | 9781584503231 |
| ISBN 10 | 1584503238 |
| Title | Programming Believable Characters for Computer Games |
| Author | Penny Baillie-De Byl |
| Condition | Unavailable |
| Publisher | Charles River Media |
| Year published | 2004-05-20 |
| Number of pages | 550 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |