Programming Believable Characters for Computer Games by Penny Baillie-De Byl

Programming Believable Characters for Computer Games by Penny Baillie-De Byl

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Programming Believable Characters for Computer Games by Penny Baillie-De Byl

Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.
SKU Unavailable
ISBN 13 9781584503231
ISBN 10 1584503238
Title Programming Believable Characters for Computer Games
Author Penny Baillie-De Byl
Condition Unavailable
Publisher Charles River Media
Year published 2004-05-20
Number of pages 550
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.