Ultimate 3d Game Engine Design and Architecture
Ultimate 3d Game Engine Design and Architecture
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Ultimate 3d Game Engine Design and Architecture by Allen Sherrod
Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM.
Sherrod, Allen: - Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.
| SKU | Unavailable |
| ISBN 13 | 9781584504733 |
| ISBN 10 | 1584504730 |
| Title | Ultimate 3d Game Engine Design and Architecture |
| Author | Allen Sherrod |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Charles River Media |
| Year published | 2006-12-08 |
| Number of pages | 800 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |