
Universal Design in Video Games by Adam Palmquist
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society.
Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience.
This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.
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Funology
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Whole Body Interaction
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The Technology Acceptance Model
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Design for Flexibility
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Web Accessibility
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Visualization of Time-Oriented Data
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Human-Centered Software Engineering
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Global Usability
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A Human-Centered Perspective of Intelligent Personalized Environments and Systems
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Human and Machine Learning
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Artificial Intelligence for Customer Relationship Management
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Modern Statistical Methods for HCI
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Communication Skills for Generative AI
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Radar-Based Human-Computer Interaction
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Smart Automotive Mobility
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Macrotask Crowdsourcing
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Advances in Physiological Computing
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Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction
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HCI and Design in the Context of Dementia
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Doing Design Ethnography
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Social Interaction, Globalization and Computer-Aided Analysis
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Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
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Online Worlds: Convergence of the Real and the Virtual
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Pen-and-Paper User Interfaces
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Primitive Interaction Design
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Researching Learning in Virtual Worlds
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HCI and User-Experience Design
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User-Centered Interaction Design Patterns for Interactive Digital Television Applications
| SKU | Unavailable |
| ISBN 13 | 9783031305948 |
| ISBN 10 | 3031305949 |
| Title | Universal Design in Video Games |
| Author | Adam Palmquist |
| Series | Human-Computer Interaction Ser |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Springer International Publishing AG |
| Year published | 2024-04-23 |
| Number of pages | 299 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






























