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Player and Avatar David Owen

Player and Avatar By David Owen

Player and Avatar by David Owen


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Summary

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the body without organs.

Player and Avatar Summary

Player and Avatar: The Affective Potential of Videogames by David Owen

Do you make small leaps in your chair while attempting challenging jumps in Tombraider? Do you say Ouch! when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Video games cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, placing them physically within the virtual world. Sometimes players may even identify with the characters' ideological motivations. The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the body without organs.

About David Owen

David Owen teaches at the University of Alberta in Edmonton, Canada. He has essays and articles on theater, digital performance, and videogames in such publications as The Journal of Gaming and Virtual Worlds and The Canadian Theatre Review.

Additional information

NLS9781476667195
9781476667195
1476667195
Player and Avatar: The Affective Potential of Videogames by David Owen
New
Paperback
McFarland & Co Inc
2017-07-31
240
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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