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52 Ready-to-Use Gaming Programs for Libraries Ellyssa Kroski

52 Ready-to-Use Gaming Programs for Libraries By Ellyssa Kroski

52 Ready-to-Use Gaming Programs for Libraries by Ellyssa Kroski


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Summary

Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries.

52 Ready-to-Use Gaming Programs for Libraries Summary

52 Ready-to-Use Gaming Programs for Libraries by Ellyssa Kroski

Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such as
  • Instagram or zombie-tag scavenger games;
  • a video game rec league;
  • teaching cybersecurity with Minecraft;
  • STEM with virtual reality and other programs for VR equipment;
  • fostering science literacy with themed board games;
  • a life-sized Game of Life;
  • STEAM with an amazing race;
  • hosting a Gaming Con at your library;
  • video game study breaks for calming students' nerves during Finals Week;
  • leading enthusiasts in writing an original roleplay or designing a board game; and
  • building your collection of games through donations and grants.

The engaging programs in this book will have people flocking to your library-it's all in the game.

About Ellyssa Kroski

Ellyssa Kroski is the Director of Information Technology at the New York Law Institute as well as an award-winning editor and author of 37 books, including Law Librarianship in the Digital Age, for which she won the AALL's 2014 Joseph L. Andrews Legal Literature Award. Her ten-book technology series The Tech Set won the ALA's Best Book in Library Literature Award in 2011. She is a librarian, an adjunct faculty member at Drexel and San Jose State University, and an international conference speaker. She was honored with the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application.

Additional information

NPB9780838947340
9780838947340
0838947344
52 Ready-to-Use Gaming Programs for Libraries by Ellyssa Kroski
New
Paperback
American Library Association
2020-03-30
352
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

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