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Keras Reinforcement Learning Projects Giuseppe Ciaburro

Keras Reinforcement Learning Projects By Giuseppe Ciaburro

Keras Reinforcement Learning Projects by Giuseppe Ciaburro


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Summary

Keras Reinforcement Learning Projects book teaches you essential concept, techniques and, models of reinforcement learning using best real-world demonstrations. You will explore popular algorithms such as Markov decision process, Monte Carlo, Q-learning making you equipped with complex statistics in various projects with the help of Keras

Keras Reinforcement Learning Projects Summary

Keras Reinforcement Learning Projects: 9 projects exploring popular reinforcement learning techniques to build self-learning agents by Giuseppe Ciaburro

A practical guide to mastering reinforcement learning algorithms using Keras

Key Features
  • Build projects across robotics, gaming, and finance fields, putting reinforcement learning (RL) into action
  • Get to grips with Keras and practice on real-world unstructured datasets
  • Uncover advanced deep learning algorithms such as Monte Carlo, Markov Decision, and Q-learning
Book Description

Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library.

The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You'll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You'll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes.

Once you've understood the basics, you'll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you'll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms.

By the end of this book, you'll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI.

What you will learn
  • Practice the Markov decision process in prediction and betting evaluations
  • Implement Monte Carlo methods to forecast environment behaviors
  • Explore TD learning algorithms to manage warehouse operations
  • Construct a Deep Q-Network using Python and Keras to control robot movements
  • Apply reinforcement concepts to build a handwritten digit recognition model using an image dataset
  • Address a game theory problem using Q-Learning and OpenAI Gym
Who this book is for

Keras Reinforcement Learning Projects is for you if you are data scientist, machine learning developer, or AI engineer who wants to understand the fundamentals of reinforcement learning by developing practical projects. Sound knowledge of machine learning and basic familiarity with Keras is useful to get the most out of this book

About Giuseppe Ciaburro

Giuseppe Ciaburro holds a PhD in environmental technical physics and two master's degrees. His research focuses on machine learning applications in the study of urban sound environments. He works at Built Environment Control Laboratory - Universita degli Studi della Campania Luigi Vanvitelli (Italy). He has over 15 years of work experience in programming (in Python, R, and MATLAB), first in the field of combustion and then in acoustics and noise control. He has several publications to his credit.

Table of Contents

Table of Contents
  1. Overview of Keras Reinforcement Learning
  2. Simulating random walks
  3. Optimal Portfolio Selection
  4. Forecasting stock market prices
  5. Delivery Vehicle Routing Application
  6. Prediction and Betting Evaluations of coin flips using Markov decision processes
  7. Build an optimized vending machine using Dynamic Programming
  8. Robot control system using Deep Reinforcement Learning
  9. Handwritten Digit Recognizer
  10. Playing the board game Go
  11. What is next?

Additional information

NLS9781789342093
9781789342093
1789342090
Keras Reinforcement Learning Projects: 9 projects exploring popular reinforcement learning techniques to build self-learning agents by Giuseppe Ciaburro
New
Paperback
Packt Publishing Limited
2018-09-29
288
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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