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Game Development Projects with Unreal Engine Hammad Fozi

Game Development Projects with Unreal Engine By Hammad Fozi

Game Development Projects with Unreal Engine by Hammad Fozi


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Condition - Very Good
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Summary

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

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Game Development Projects with Unreal Engine Summary

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++ by Hammad Fozi

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++

Key Features
  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch
Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.

Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.

You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.

By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.

What you will learn
  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display
Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

About Hammad Fozi

Hammad Fozi has been passionately involved with technology since he was 12 years of age. Goncalo Marques has been an active gamer since the age of 6. He worked as a freelancer for a Portuguese startup, Sensei Tech, where he developed an internal system using UE4 to produce datasets that assist with machine learning. David Pereira started this game development career in 1998, where he learned to use Clickteam's The Games Factory and started making his own small games. Devin Sherry is a technical designer at the game studio called People Can Fly and works on their newest IP that is built with Unreal Engine 4. Devin studied game development and game design at the University of Advancing Technology, where he obtained a bachelor's degree in game design in 2012.

Table of Contents

Table of Contents
  1. Unreal Engine Introduction
  2. Working with Unreal Engine
  3. Character Class Components and Blueprint Setup
  4. Player Input
  5. Line Traces
  6. Collision Objects
  7. UE4 Utilities
  8. User Interfaces
  9. Audio-Visual Elements
  10. Creating a SuperSideScroller Game
  11. Blend Spaces 1D, Key Bindings, and State Machines
  12. Animation Blending and Montages
  13. Enemy Artificial Intelligence
  14. Spawning the Player Projectile
  15. Collectibles, Power-Ups, and Pickups
  16. Multiplayer Basics
  17. Remote Procedure Calls
  18. Gameplay Framework Classes in Multiplayer

Additional information

CIN1800209223VG
9781800209220
1800209223
Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++ by Hammad Fozi
Used - Very Good
Paperback
Packt Publishing Limited
2020-11-27
822
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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