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The Humane Interface Jef Raskin

The Humane Interface By Jef Raskin

The Humane Interface by Jef Raskin


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Summary

A guide to interactive system design. The author demonstrates that many interface paradigms are dead ends, and that to make computers easier to use requires new approaches. He explains how to effect needed changes, offering specific interface ideas for software designers, developers, and product managers.

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The Humane Interface Summary

The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin

The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project -- shows that there is another path. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand -- and love. Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskin's own work. For all interface design programmers, product designers, software developers, IT managers, and corporate managers.

About Jef Raskin

Jef Raskin (www.jefraskin.com) is a user interface and system design consultant based in Pacifica, California. Hewlett-Packard, IBM, Motorola, NCR, Xerox, Ricoh, Canon, McKesson, and AT&T all number among his clients along with dozens of less-well-known firms. His articles have been published in over forty periodicals including Wired, Quantum, IEEE Computer, and the Communications of the ACM. He is best known for having created the Macintosh at Apple and the Cat work processor for Canon.

0201379376AB04062001

Table of Contents



Preface.


Acknowledgments.


Introduction: The Importance of Fundamentals.


1. Background.

Interface Definition.

Keep the Simple Simple.

Human-Centered Design and User-Centered Design.

Tools That Do Not Facilitate Design Innovation.

Interface Design in the Design Cycle.

Definition of a Humane Interface.



2. Cognetics and the Locus of Attention.

Ergonomics and Cognetics: What We Can and Cannot Do.

Cognitive Conscious and Cognitive Unconscious.

Locus of Attention.

Formation of Habits.

Execution of Simultaneous Tasks.

Singularity of the Locus of Attention.

Origins of the Locus of Attention.

Exploitation of the Single Locus of Attention.

Resumption of Interrupted Work.



3. Meanings, Modes, Monotony, and Myths.

Nomenclature and Notations.

Modes.

Definition of Modes.

Modes, User-Preference Settings, and Temporary Modes.

Modes and Quasimodes.

Noun-Verb versus Verb-Noun Constructions.

Visibility and Affordances.

Monotony.

Myth of the Beginner-Expert Dichotomy.



4. Quantification.

Quantitative Analyses of Interfaces.

GOMS Keystroke-Level Model.

Interface Timings.

GOMS Calculations.

GOMS Calculation Examples.

Measurement of Interface Efficiency.

Efficiency of Hal's Interfaces.

Other Solutions for Hal's Interface.

Fitts' Law and Hick's Law.

Fitts' Law.

Hick's Law.



5. Unification.

Uniformity and Elementary Actions.

Elementary Actions Cataloged.

Highlighting, Indication, and Selection.

Commands.

Display States of Objects.

File Names and Structures.

String Searches and Find Mechanisms.

Search-Pattern Delimiters.

Units of Interaction.

Cursor Design and a Strategy for Making Selections.

Cursor Position and LEAP.

Applications Abolished.

Commands and Transformers.



6. Navigation and Other Aspects of Humane Interfaces.

Intuitive and Natural Interfaces.

Better Navigation: ZoomWorld.

Icons.

Techniques and Help Facilities in Humane Interfaces.

Cut and Paste.

Messages to the User.

Simplified Sign-Ons.

Time Delays and Keyboard Tricks.

Letter from a User.



7. Interface Issues Outside the User Interface.

More Humane Programming Language Environments.

System and Development Environment.

Importance of Documentation in Program Creation.

Modes and Cables.

Ethics and Management of Interface Design.



8. Conclusion.


References.


Appendix A: The One-Button Mouse History.


Appendix B: SwyftCard Interface Theory of Operation.


References.


Index. 0201379376T04062001

Additional information

CIN0201379376VG
9780201379372
0201379376
The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin
Used - Very Good
Paperback
Pearson Education (US)
20000406
256
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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