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Beginning C++ Game Programming John Horton

Beginning C++ Game Programming By John Horton

Beginning C++ Game Programming by John Horton


$84.99
Condition - Very Good
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Summary

This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features

Beginning C++ Game Programming Summary

Beginning C++ Game Programming: Learn to program with C++ by building fun games by John Horton

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019

Key Features
  • Learn game development and C++ with a fun, example-driven approach
  • Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
  • Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch

What you will learn
  • Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
  • Explore C++ OOP by building a Pong game
  • Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
  • Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
  • Add advanced features to your game using pointers, references, and the STL
  • Scale and reuse your game code by learning modern game programming design patterns
Who this book is for

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

About John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. C++, SFML, Visual Studio, and Starting the First Game
  2. Variables, Operators, and Decisions - Animating Sprites
  3. C++ Strings and SFML Time - Player Input and HUD
  4. Loops, Arrays, Switches, Enumerations, and Functions - Implementing Game Mechanics
  5. Collisions, Sound, and End Conditions - Making the Game Playable
  6. Object-Oriented Programming - Starting the Pong Game
  7. Dynamic Collision Detection and Physics - Finishing the Pong Game
  8. SFML Views - Starting the Zombie Shooter Game
  9. C++ References, Sprite Sheets, and Vertex Arrays
  10. Pointers, the Standard Template Library, and Texture Management
  11. Collision Detection, Pickups, and Bullets
  12. Layering Views and Implementing the HUD
  13. Sound E?ects, File I/O, and Finishing the Game
  14. Abstraction and Code Management - Making Better Use of OOP
  15. Advanced OOP - Inheritance and Polymorphism
  16. Building Playable Levels and Collision Detection
  17. Sound Spatialization and the HUD
  18. Particle Systems and Shaders
  19. (N.B. Please use the Look Inside option to see further chapters)

Additional information

GOR010907731
9781838648572
1838648577
Beginning C++ Game Programming: Learn to program with C++ by building fun games by John Horton
Used - Very Good
Paperback
Packt Publishing Limited
2019-10-31
746
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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