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The Complete Guide to Blender Graphics John M. Blain (Toormina, New South Wales, Australia)

The Complete Guide to Blender Graphics By John M. Blain (Toormina, New South Wales, Australia)

The Complete Guide to Blender Graphics by John M. Blain (Toormina, New South Wales, Australia)


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Summary

Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating - Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

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The Complete Guide to Blender Graphics Summary

The Complete Guide to Blender Graphics: Computer Modeling & Animation by John M. Blain (Toormina, New South Wales, Australia)

  • The book provides instruction for New Users starting at the very beginning.
  • Instruction is presented in a series of chapters incorporating visual reference to theprogram's interface.
  • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
  • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics Reviews

Blender 6th Promotion Material

The Complete Guide to Blender Graphics 6th Edition introduces the Computer Graphics Modeling and Animation program Blender version 2.82a.

The 6th Edition continues the philosophy, from earlier versions of the book, introducing the features of the program through the Graphical User Interface (GUI). Knowing where controls and tools are located and what they do is the key to understanding how Blender operates.

The Blender program continues to evolve with new features being added and improvements being made.

The Complete guide to Blender Graphics originated when Blender transformed from version 2.49 to 2.50. At that time a dramatic change to the GUI took place. Following this change there has been a continual evolution of the program with yet another major change to the GUI when Blender version 2.70 was released and then again at the release of 2.80.

Changes are not made on a whim but occure to facilitate additions and improvements.

At the release of The 6th Edition of the Complete Guide to Blender Graphics the latest version of Blender is version 2.82a. This version has made the program completely stable with the inclusion of a reborn Physics System using Mantaflow for liquid/gas simulation and improving cloth physics.

The Mantaflow system allow the creation of fantastic fire and smoke simulations. At the same time a new FLIP solver produces lifelike liquids.

Other improvements, features and additions to the program are;

The popular tiled-based UV mapping system is fully integrated in Blender's pipeline.

Blender now supports Pixar's open source Universal Scene description (USD) with Blender's approach being much simpler.

Blender incorporated the EEVE Render Engine for on the fly visual viewing, the Cycles Render Engine for photorealistic image and video production and the Workbench Render Engine for reduced render times during scene construction.

Cycles itself has been greatly improved with the addition of new nodes.

Rendering times on Windows has been significantly reduced by employing BVH build time with better memory allocators, making it similar to Linux and macOX.

The Grease Pencil 2D Animation Workspace is incorporated in the Blender pipeline with significant development.

In the later versions of Blender the Game Engine for the creation of interactive computer games has been disbanded with a recommendation to use external engines.

Much of the foregoing may be daunting for a new user but The Complete Guide to Blender Graphics 6th Edition starts at the beginning of the learning process catering for the new users and leads them gently into this facinating and rewarding world of creativity using Blender.


Blender 6th Promotion Material

The Complete Guide to Blender Graphics 6th Edition introduces the Computer Graphics Modeling and Animation program Blender version 2.82a.

The 6th Edition continues the philosophy, from earlier versions of the book, introducing the features of the program through the Graphical User Interface (GUI). Knowing where controls and tools are located and what they do is the key to understanding how Blender operates.

The Blender program continues to evolve with new features being added and improvements being made.

The Complete guide to Blender Graphics originated when Blender transformed from version 2.49 to 2.50. At that time a dramatic change to the GUI took place. Following this change there has been a continual evolution of the program with yet another major change to the GUI when Blender version 2.70 was released and then again at the release of 2.80.

Changes are not made on a whim but occure to facilitate additions and improvements.

At the release of The 6th Edition of the Complete Guide to Blender Graphics the latest version of Blender is version 2.82a. This version has made the program completely stable with the inclusion of a reborn Physics System using Mantaflow for liquid/gas simulation and improving cloth physics.

The Mantaflow system allow the creation of fantastic fire and smoke simulations. At the same time a new FLIP solver produces lifelike liquids.

Other improvements, features and additions to the program are;

The popular tiled-based UV mapping system is fully integrated in Blender's pipeline.

Blender now supports Pixar's open source Universal Scene description (USD) with Blender's approach being much simpler.

Blender incorporated the EEVE Render Engine for on the fly visual viewing, the Cycles Render Engine for photorealistic image and video production and the Workbench Render Engine for reduced render times during scene construction.

Cycles itself has been greatly improved with the addition of new nodes.

Rendering times on Windows has been significantly reduced by employing BVH build time with better memory allocators, making it similar to Linux and macOX.

The Grease Pencil 2D Animation Workspace is incorporated in the Blender pipeline with significant development.

In the later versions of Blender the Game Engine for the creation of interactive computer games has been disbanded with a recommendation to use external engines.

Much of the foregoing may be daunting for a new user but The Complete Guide to Blender Graphics 6th Edition starts at the beginning of the learning process catering for the new users and leads them gently into this facinating and rewarding world of creativity using Blender.

About John M. Blain (Toormina, New South Wales, Australia)

John M. Blain has become a recognised expert in Blender having 5 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

Table of Contents

Introduction

Download and Installation

The Author

Acknowledgements

Preamble

CH01 Understanding the Interface

CH02 Editors and Workspaces

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Modifiers

CH08 Editing with Generate Modifiers

CH09 Editing with Deform Modifiers

CH10 Editing Using Curves

CH11 Editing Techniques and Examples

CH12 The Outliner and Collections

CH13 3D Text

CH14 Viewport Shading

CH15 Scene Lighting and Cameras

CH16 Nodes - Materials and Textures

CH17 Rendering

CH18 Animation

CH19 Constraints

CH20 Armature and Character Rigging

CH21 Shape Keys and Action Editors

CH22 Particle Systems

CH23 Physics and Simulation

CH24 Dynamic Paint

CH25 Installing Add-Ons

CH26 Grease Pencil - 2D Animation

CH27 Video Sequence Editor

CH28 Drivers

CH29 Cycles Render

CH30 Internet Resources

Appendix A

Index

Additional information

CIN0367536196VG
9780367536190
0367536196
The Complete Guide to Blender Graphics: Computer Modeling & Animation by John M. Blain (Toormina, New South Wales, Australia)
Used - Very Good
Paperback
Taylor & Francis Ltd
20201009
550
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - The Complete Guide to Blender Graphics