Cart
Free US shipping over $10
Proud to be B-Corp

Unity 2018 Shaders and Effects Cookbook John P. Doran

Unity 2018 Shaders and Effects Cookbook By John P. Doran

Unity 2018 Shaders and Effects Cookbook by John P. Doran


$19.62
Condition - Very Good
Only 1 left

Summary

Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.

Faster Shipping

Get this product faster from our US warehouse

Unity 2018 Shaders and Effects Cookbook Summary

Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition by John P. Doran

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

Key Features
  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Master shader programming through easy-to-follow examples
  • Create stunning visual effects that can be used in 3D games
Book Description

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.

Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.

This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system.

With this book, what seems like a dark art today will be second nature by tomorrow.

What you will learn
  • Understand physically based rendering to fit the aesthetic of your game
  • Write shaders from scratch in ShaderLab and HLSL/Cg
  • Combine shader programming with interactive scripts to add life to your materials
  • Design efficient shaders for mobile platforms without sacrificing their realism
  • Use state-of-the-art techniques, such as volumetric explosions and fur shading
  • Master the math and algorithms behind the most used lighting models
  • Understand how shader models have evolved and how you can create your own
Who this book is for

Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

About John P. Doran

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author who is based in Redmond, Washington. For over a decade, John has built games in roles ranging from game designer to lead UI programmer. Additionally, John has taught game development in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. You can follow him on Twitter @jodoran. Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between Creativity and Education. From 2015, he published a series of educational tutorials for other developers and Machine Learning enthusiasts

Table of Contents

Table of Contents
  1. Post Processing Stack
  2. Creating your First Shader
  3. Surface Shaders and Texture Mapping
  4. Understanding Lighting Models
  5. Physically Based Rendering
  6. Vertex Functions
  7. Fragment Shaders and Grab Passes
  8. Mobile Shader Adjustments
  9. Screen Effects with Unity Render Textures
  10. GAMEPLAY AND SCREEN EFFECTS
  11. ADVANCED SHADING TECHNIQUES
  12. Shader Graph

Additional information

CIN1788396235VG
9781788396233
1788396235
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition by John P. Doran
Used - Very Good
Paperback
Packt Publishing Limited
2018-06-29
392
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Unity 2018 Shaders and Effects Cookbook