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Introduction to 3D Game Engine Design Using DirectX 9 and C# Marshall Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# By Marshall Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison


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Summary

This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

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Introduction to 3D Game Engine Design Using DirectX 9 and C# Summary

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison

This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

About Marshall Harrison

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Table of Contents

  1. Overview
  2. User Interface
  3. Hanging Ten: A Ride Through the Rendering Pipeline
  4. Basic 3D Objects
  5. Complex 3D Objects
  6. Camera: The Player's View of the World
  7. Adding Some Atmosphere: Lighting and Fog
  8. Artificial Intelligence: Adding the Competition
  9. Game Audio: Let's Make Some Noise
  10. Game Physics: Keeping It Real
  11. Tools of the Trade

Additional information

CIN1590590813G
9781590590812
1590590813
Introduction to 3D Game Engine Design Using DirectX 9 and C# by Marshall Harrison
Used - Good
Paperback
APress
20030822
424
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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