Cart
Free US shipping over $10
Proud to be B-Corp

Unity 2018 Cookbook Matt Smith

Unity 2018 Cookbook By Matt Smith

Unity 2018 Cookbook by Matt Smith


$32.92
Condition - Very Good
Only 1 left

Summary

Unity 2018 is the new edition of the intuitive, multiplatform game engine that has become the industry defacto standard. In this significantly updated book, you will learn to craft your own 2D & 3D computer games by working through core concepts such as animation, shaders, and UI.

Faster Shipping

Get this product faster from our US warehouse

Unity 2018 Cookbook Summary

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition by Matt Smith

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features
  • Become proficient at traditional 2D and 3D game development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018
Book Description

With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn
  • Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool
  • Create a text and image character dialog with the free Fungus Unity plugin
  • Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
  • Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
  • Work with the new Cinemachine and timeline to intelligently control camera movements
  • Improve ambiance through the use of lights and effects, including reflection and light probes
  • Create stylish user interfaces with the UI system, including power bars and clock displays
Who this book is for

Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

About Matt Smith

Matt Smith is a computing academic at what will soon become the Technological University of Dublin, Ireland. Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a PhD in computational musicology. In 1985 Matt wrote the lyrics, and was in the band (and sang, sorry about that by the way) whose music appeared on the B-side of the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open source Fungus Unity project. With his children he studies and teaches Taekwon-Do, and all three of them are beginning guitar lessons in 2018.

Table of Contents

Table of Contents
  1. Displaying Data with Core UI Elements
  2. Responding to User Events for Interactive UIs
  3. Inventory UIs
  4. Playing and Manipulating Sounds
  5. Creating Textures, Maps, and Materials
  6. Shader Graphs and Video Players
  7. Using Cameras
  8. Lights and Effects
  9. 2D Animation
  10. 3D Animations
  11. Webserver Communication and Online Version-Control
  12. Controlling and Choosing Positions
  13. Navigation Meshes and Agents
  14. Design Patterns
  15. Editor Extensions and Immediate Mode GUI (IMGUI)

Additional information

CIN1788471903VG
9781788471909
1788471903
Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition by Matt Smith
Used - Very Good
Paperback
Packt Publishing Limited
2018-08-31
794
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Unity 2018 Cookbook