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Pro OpenGL ES for Android Mike Smithwick

Pro OpenGL ES for Android By Mike Smithwick

Pro OpenGL ES for Android by Mike Smithwick


$10.00
Condition - Very Good
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Summary

In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!

OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development.

Pro OpenGL ES for Android Summary

Pro OpenGL ES for Android by Mike Smithwick

In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!

OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!

After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.

By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.

About Mike Smithwick

A bio is not available for this author.

Table of Contents

  1. Introduction to OpenGL ES and Our 3D Solar System Project
  2. Generating a Basic OpenGL Program
  3. Getting Past the 3D Math
  4. Shading, Lighting and Colors
  5. Materials and Textures
  6. Animation
  7. Creating a User Interface
  8. Blending Modes, Buffer Objects, and Other Cool Stuff
  9. Latest Features of OpenGL ES
  10. Ray Tracing, Hidden Surfaces, and Other Advanced Topics

Appendix A: APIs

Additional information

GOR009136747
9781430240020
1430240024
Pro OpenGL ES for Android by Mike Smithwick
Used - Very Good
Paperback
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
20120210
308
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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