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ShaderX3 Advanced Rendering with DirectX and OpenGL Wolfgang Engel (Rockstar San Diego)

ShaderX3 Advanced Rendering with DirectX and OpenGL By Wolfgang Engel (Rockstar San Diego)

ShaderX3 Advanced Rendering with DirectX and OpenGL by Wolfgang Engel (Rockstar San Diego)


$11.99
Condition - Very Good
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Summary

In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game development.

ShaderX3 Advanced Rendering with DirectX and OpenGL Summary

ShaderX3 Advanced Rendering with DirectX and OpenGL by Wolfgang Engel (Rockstar San Diego)

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

ShaderX3 Advanced Rendering with DirectX and OpenGL Reviews

About the Editors About the Contributors Section 1 Introduction And Geometry Manipulation Tricks Section 2 Rendering Techniques Section 3 Software Shaders And Shader Programming Tips Section 4 Image Space Section 5 Shadows Section 6 3d Engine Design Section 7 Tools Section 8 Environmental Effects About The CD-Rom Index

About Wolfgang Engel (Rockstar San Diego)

Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

Table of Contents

Contents About the Editors About the Contributors Section 1 Introduction And Geometry Manipulation Tricks Section 2 Rendering Techniques Section 3 Software Shaders And Shader Programming Tips Section 4 Image Space Section 5 Shadows Section 6 3d Engine Design Section 7 Tools Section 8 Environmental Effects About The CD-Rom Index

Additional information

GOR007938803
9781584503576
1584503572
ShaderX3 Advanced Rendering with DirectX and OpenGL by Wolfgang Engel (Rockstar San Diego)
Used - Very Good
Hardback
Cengage Learning, Inc
2004-11-29
630
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - ShaderX3 Advanced Rendering with DirectX and OpenGL