3D Game Textures by Luke Ahearn

3D Game Textures by Luke Ahearn

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Summary

Focusing on texturing, this book provides guidance to game texturing with hundreds of high-quality examples. It includes basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

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3D Game Textures by Luke Ahearn

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book 3D Game Textures is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
Ahearn's book can and will help you become a much better artist Apogee Photo Magazine, August 2006
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development. Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
SKU Unavailable
ISBN 13 9780240811482
ISBN 10 0240811488
Title 3D Game Textures
Author Luke Ahearn
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2009-05-28
Number of pages 403
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.