
3D Game Textures by Luke Ahearn
When digital art software was in its infancy, most digital art, especially vector art, was textureless. This title teaches you how to create your own textures. It also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials."Game development is bloomingMany books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
| SKU | Unavailable |
| ISBN 13 | 9780240820774 |
| ISBN 10 | 0240820770 |
| Title | 3D Game Textures |
| Author | Luke Ahearn |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Taylor & Francis Ltd |
| Year published | 2011-11-23 |
| Number of pages | 416 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |