Advances in Modelling, Animation and Rendering by John Vince

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Advances in Modelling, Animation and Rendering by John Vince

"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world."
This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:
- Real-time computer animation
- Image based rendering
- Non photo-realistic rendering
- Virtual reality
- Avatars
- Geometric and solid modelling
- Computational geometry
- Physically based modelling
- Graphics hardware architecture
- Data visualisation
- Data compression
The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics, and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University, and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

  • Matrix Transforms for Computer Games and Animation (2012)
  • Expanding the Frontiers of Visual Analytics and Visualization (2012)
  • Quaternions for Computer Graphics (2011)
  • Rotation Transforms for Computer Graphics (2011)
  • Mathematics for Computer Graphics, 3rd Edition (2010)
SKU Unavailable
ISBN 13 9781447111184
ISBN 10 1447111184
Title Advances in Modelling, Animation and Rendering
Author John Vince
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2012-11-06
Number of pages 549
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.