AI Techniques for Game Programming by Collins

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Summary

Takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. This book explains clearly how they can incorporate each technique into their own games. It covers neural network basics quickly advances to evolving neural motion controllers for their game agents.

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AI Techniques for Game Programming by Collins

AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using fun, practical examples - providing you with all the knowledge you require to start incorporating these esoteric techniques into your own games and applications. After a whirlwind tour of Windows programming - for those readers who require a refresher - you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally the book explains state-of-the-art techniques for creating neural networks with dynamic topologies.Each chapter is complimented by well commented source code and most provide fun exercises and problems for you to practice your newfound knowledge.
"Game programming is without a doubt the most intellectually challenging field of computer science in the worldHowever, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
SKU Unavailable
ISBN 13 9781931841085
ISBN 10 193184108X
Title AI Techniques for Game Programming
Author Collins
Series Premier Press Game Development Ser
Condition Unavailable
Binding Type Paperback
Publisher Cengage Learning, Inc
Year published 2002-10-14
Number of pages 480
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.