The Art of Videogames

The Art of Videogames

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Summary

Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.

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The Art of Videogames by Grant Tavinor

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art
Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.
SKU Unavailable
ISBN 13 9781405187886
ISBN 10 1405187883
Title The Art of Videogames
Author Grant Tavinor
Series New Directions In Aesthetics
Condition Unavailable
Binding Type Paperback
Publisher John Wiley and Sons Ltd
Year published 2009-10-02
Number of pages 240
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.