Artificial Intelligence for Games by Ian Millington

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Summary

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games.

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Artificial Intelligence for Games by Ian Millington

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games.
"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI todayAny game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software
Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.
SKU Unavailable
ISBN 13 9780123747310
ISBN 10 0123747317
Title Artificial Intelligence for Games
Author Ian Millington
Condition Unavailable
Binding Type Hardback
Publisher Taylor & Francis Inc
Year published 2009-08-01
Number of pages 872
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.