

Fundamental Level Design and Analysis by Michael Beardwood
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | Fundamental Level Design and Analysis |
| Author | Michael Beardwood |
| Series | |
| Condition | Unavailable |
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| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
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