

Middleworld by Voelkel
As I see it, said Max, all that stands between humankind and the end of the world is two talking monkeys, a crazy archaeologist covered in red paint, and a couple of kids with blowguns. Am I right?
Fourteen-year-old Max Murphy, video-gamer extraordinaire, is furious when his archaeologist parents cancel the family vacation to go on a dig in Central America. But things go from bad to worse when Max is summoned to join them, only to discover that his parents have vanished. With the help of Lola, a fast-talking, quick-thinking Maya girl, Max embarks on a quest to find out just what's going on. Soon Max and Lola are running for their lives in the perilous rainforest, as they unlock ancient secrets, meet mysterious strangers, and begin to understand that, in San Xavier, nothing is ever as it seems.
Fate has delivered a challenge of epic proportions to Max Murphy. But can a teen whose biggest talent is for video games rescue his parents from the Maya Underworld and save himself from the villainous Lords of Death?
| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | Middleworld |
| Author | Voelkel |
| Series | |
| Condition | Unavailable |
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| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
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