Procedural Storytelling in Game Design by Tanya X Short

Procedural Storytelling in Game Design by Tanya X Short

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Procedural Storytelling in Game Design

Procedural Storytelling in Game Design by Tanya X Short

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
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ISBN 13
Title Procedural Storytelling in Game Design
Author Tanya X Short
Condition Unavailable
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Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.

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