

Procedural Storytelling in Game Design by Tanya X Short
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | Procedural Storytelling in Game Design |
| Author | Tanya X Short |
| Series | |
| Condition | Unavailable |
| Binding Type | |
| Publisher | |
| Year published | |
| Number of pages | |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
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