
Digital Fandom 2.0 by Paul Booth
With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the philosophy of playfulness of the contemporary fan.-
The Intersectional Internet
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Making Media Studies
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Blogs, Wikipedia, Second Life, and Beyond
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Metaphors of Internet
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Uses of Blogs
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Digital Media Criticism
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Second Life, Media, and the Other Society
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Internet Research Ethics for the Social Age
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Making Online News- Volume 2
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Digital Cityscapes
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A New Theory of Information and the Internet
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The Mobile Media Reader
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Saved from Oblivion
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Produsing Theory in a Digital World 3.0
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Android, Assembled
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The Internet Audience
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Internet Research Annual
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Media, Surveillance and Identity
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Self-Games and Body-Play
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The Ethics of Internet Research
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Hypercapitalism
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Online Territories
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The Internet in the Arab World
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The Nature of Computer Games
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The Myths of Technology
Paul Booth (PhD., Rensselaer Polytechnic Institute) is an Associate Professor of Communication at DePaul University. He is the author of Game Play (2015), Playing Fans (2015), and Time on TV (2012), and the editor of Fan Phenomena: Doctor Who (2013), and co-editor of Controversies in Digital Ethics (2016, with Amber Davisson) and Seeing Fans (2016, with Lucy Bennett).
| SKU | Unavailable |
| ISBN 13 | 9781433131509 |
| ISBN 10 | 1433131501 |
| Title | Digital Fandom 2.0 |
| Author | Steve Jones |
| Series | Digital Formations |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Peter Lang Publishing Inc |
| Year published | 2016-10-20 |
| Number of pages | 284 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
























