Drawing Basics and Video Game Art
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Drawing Basics and Video Game Art by C Solarski
This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.
Chris Solarski received a BA in Computer Animation and is also a clasically trained artist. He works as the Creative Director at a social-gaming design company Gbanga. He has also worked for Sony Computer, in their London offices.
| SKU | Unavailable |
| ISBN 13 | 9780823098477 |
| ISBN 10 | 0823098478 |
| Title | Drawing Basics and Video Game Art |
| Author | C Solarski |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Watson-Guptill Publications |
| Year published | 2012-09-18 |
| Number of pages | 208 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |