The Ecology of Games by Katie Salen Tekinbas

Skip to product information
1 of 1

Click to look inside

The Ecology of Games by Katie Salen Tekinbas

Regular price
Checking stock...
Regular price
Checking stock...
World of Books

At World of Books, you’ll find millions of preloved reads at great prices, from bestsellers to hidden gems. Every book you buy saves money and helps reduce waste, so you can read more for less while giving stories a second life.

The feel-good place to buy books
  • Free US shipping over $15
  • Buying preloved emits 41% less CO2 than new
  • Millions of affordable books
  • Give your books a new home - sell them back to us!

The Ecology of Games by Katie Salen Tekinbas

An exploration of games as systems in which young people participate as gamers, producers, and learners.

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

Contributors
Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Katie Salen Tekinba is a professor at DePaul University's School of Computing and Digital Media, as well as the Institute of Play's Principal Designer and Researcher. Ian Bogost is the Georgia University of Technology's Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing, as well as a founding partner of Persuasive Games LLC and coauthor of Newsgames: Journalism at Play (MIT Press, 2010). At Arizona State University, James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. He is the author of Why Video Games Are Good For Your Soul and Social Linguistics and Literacies, a seminal work in the field of New Literacy Studies. Mizuko Ito is a cultural anthropologist and a Professor in Residence at the University of California Humanities Research Center who examines new media use, particularly among young people, in Japan and the United States. Professor of Cinema Studies at the University of California, Santa Barbara, Anna Everett

SKU Unavailable
ISBN 13 9780262693646
ISBN 10 026269364X
Title The Ecology of Games
Author Katie Salen Tekinbas
Series The John D And Catherine T Macarthur Foundation Series On Digital Media And Learning
Condition Unavailable
Binding Type Paperback
Publisher MIT Press Ltd
Year published 2007-11-30
Number of pages 288
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.