Fluid Simulation for Computer Graphics by Robert Bridson

Fluid Simulation for Computer Graphics by Robert Bridson

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Summary

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. The book covers all the aspects of fluid simulation, from the mathematics and algorithms to

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Fluid Simulation for Computer Graphics by Robert Bridson

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
SKU Unavailable
ISBN 13 9781482232837
ISBN 10 1482232839
Title Fluid Simulation for Computer Graphics
Author Robert Bridson
Condition Unavailable
Publisher Apple Academic Press Inc.
Year published 2015-09-25
Number of pages 276
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable