Fundamentals of Computer Graphics
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Fundamentals of Computer Graphics by Peter Shirley
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.
Peter Shirley is a professor in the computer science department at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, including static and dynamic imagery for traditional displays and immersive environments. He has held positions at Indiana University and the Cornell Center for Computer Graphics, Game Programming.
| SKU | Unavailable |
| ISBN 13 | 9781568811246 |
| ISBN 10 | 1568811241 |
| Title | Fundamentals of Computer Graphics |
| Author | Peter Shirley |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Taylor & Francis Inc |
| Year published | 2002-06-15 |
| Number of pages | 392 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |