The Game Audio Tutorial by Richard Stevens

The Game Audio Tutorial by Richard Stevens

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Summary

A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace for sound professionals and students who want to design, implement, and produce game audio, all covered in one essential guide - with 20 added video tutorials and several hundred sound files students can plug right into games!

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The Game Audio Tutorial by Richard Stevens

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game soundSpeckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)


If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound

The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.
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Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com

Stevens, Richard G.: - Richard G. Stevens retired from National Defense University as professor of political science in 1994. Since then he has taught as an adjunct professor of government at American University. He is co-editor with Matthew J. Franck of Sober as a Judge: The Supreme Court and Republican Liberty, and the author of The American Constitution and Its Provenance
SKU Unavailable
ISBN 13 9780240817262
ISBN 10 0240817265
Title The Game Audio Tutorial
Author Richard Stevens
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2011-03-17
Number of pages 448
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable