Game Design: Theory and Practice, Second Edition by Richard Rouse Iii

Game Design: Theory and Practice, Second Edition by Richard Rouse Iii

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Summary

This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI.

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Game Design: Theory and Practice, Second Edition by Richard Rouse Iii

This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI.

Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients' Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.

SKU Unavailable
ISBN 13 9781556229121
ISBN 10 1556229127
Title Game Design: Theory and Practice, Second Edition
Author Richard Rouse Iii
Condition Unavailable
Binding Type Paperback
Publisher Jones and Bartlett Publishers, Inc
Year published 2004-09-13
Number of pages 704
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable