Game Development Patterns with Godot 4 by Henrique Campos

Game Development Patterns with Godot 4 by Henrique Campos

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Game Development Patterns with Godot 4 by Henrique Campos

Streamline game development with proven design patterns and create scalable, reliable architectures effortlessly Key Features Save time and avoid pitfalls in game development with proven design patterns Leverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singleton Learn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGame development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features. In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns. By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.What you will learn Create reusable and scalable code that follows SOLID principles Identify common game development issues and apply industry-standard solutions Understand feature requests and how to turn them into concrete solutions leveraging design patterns Analyze game development pathologies to figure out underlying issues Architect reliable systems that are understandable, intuitive, and scalable Structure professional, collaborative game systems that are easy to maintain Who this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.
Henrique “Ludonaut” Campos is an indie game developer and game designer working in the industry for years. Started as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022, Henrique is also an independent consultant for studios and schools. Under the alias of Ludonaut, Henrique creates game development content on his YouTube channel making games, assets, ebooks, and courses that can be found in his itch.io profile. Being the author of The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique paved the way for Godot users to make incredible shared online experiences while helping them discover the engine's bleeding edge features.
SKU Unavailable
ISBN 13 9781835880289
ISBN 10 1835880282
Title Game Development Patterns with Godot 4
Author Henrique Campos
Condition Unavailable
Binding Type Paperback
Publisher Packt Publishing Limited
Year published 2025-01-10
Number of pages 304
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable