Game Programming Patterns by Robert Nystrom

Game Programming Patterns by Robert Nystrom

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Game Programming Patterns by Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped A titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

SKU Unavailable
ISBN 13 9780990582908
ISBN 10 0990582906
Title Game Programming Patterns
Author Robert Nystrom
Condition Unavailable
Binding Type Paperback
Publisher Genever Benning
Year published 2014-11-02
Number of pages 354
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable