
Game Writing by Chris Bateman
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Chris Bateman is a game designer, outsider philosopher and author, best known for the games Discworld Noir and Ghost Master, and the books Game Writing: Narrative Skills for Videogames, 21st Century Game Design and Beyond Game Design. He has worked on more than thirty digital game projects over the last fifteen years, primarily with his acclaimed consultancy International Hobo.Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games. In 2009, he was invited to sit on the IEEE's Player Satisfaction Modelling task force, in recognition for his role in establishing this research domain. His most recent player model, BrainHex, is based upon neurobiological principles published in his paper 'The Neurobiology of Play', and the BrainHex test has been taken by more than 75,000 people.Chris has also travelled the world studying religious practices and beliefs, and has taken part in everything from Native American sweat lodges to Pagan solstice celebrations, as well as visiting Buddhist and Shinto shrines in Japan, and witnessing traditional tribal religions in Africa whilst visiting the Sahel Reserve near the Sahara desert.His blog Only a Game (http: //onlyagame.typepad.com) deals with both philosophy and digital game theory, and contains a prolific array of articles, many of which have been featured elsewhere. He is considered to be one of the major commentators on the videogame industry, an expert on player satisfaction modelling, and a proficient philosopher
| SKU | Unavailable |
| ISBN 13 | 9781584504900 |
| ISBN 10 | 1584504900 |
| Title | Game Writing |
| Author | Chris Bateman |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Cengage Learning, Inc |
| Year published | 2006-07-03 |
| Number of pages | 300 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |