
The Games that Computers (and Humans) Play by Jonathan Schaeffer
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.
Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer’s successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer’s approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.
With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.
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AI
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AI and Law
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Behavior Trees in Robotics and AI
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Considerations on the AI Endgame
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An Introduction to Universal Artificial Intelligence
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Artificial Intelligence Safety and Security
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Introduction to Self-Driving Vehicle Technology
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Future-Ready with Generative AI
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Federated Learning
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Energy Efficiency and Robustness of Advanced Machine Learning Architectures
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Responsible Use of AI in Military Systems
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Entanglement
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AI Use Cases for Diplomats
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Artificial Intelligence for Autonomous Networks
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Digital Minds 1.0
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AI iQ for a Human-Focused Future
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Explainable Agency in Artificial Intelligence
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The Global Politics of Artificial Intelligence
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The Virtual Mind
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Artificial Intelligence
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A First Course in Aerial Robots and Drones
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AI by Design
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Intelligent Autonomy of UAVs
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Designing Interactions with Robots
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AI in and for Africa
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A Robotic Framework for the Mobile Manipulator
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Just War Theory and Artificial Intelligence
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Artificial Intelligence on Dark Matter and Dark Energy
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Autonomous Driving and Advanced Driver-Assistance Systems (ADAS)
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The Naked Android
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Digital Afterlife
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Unity in Embedded System Design and Robotics
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Transcending Imagination
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Human-Centered AI
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Multi-UAV Planning and Task Allocation
Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligence and Fellow of the Royal Society of Canada. Jonathan was lead author of CHINOOK, the first program to win a human world championship in any game (checkers), 1994, co-author of POLARIS, the first program to achieve world-class play in poker, and holder of two Guinness World Records for Artificial Intelligence research (checkers- and poker-playing programs). He is author of One Jump Ahead (Springer-Verlag, 1997 and 2008) and Man Versus Machine: Challenging Human Supremacy at Chess (Russell Enterprises, 2018).
| SKU | Unavailable |
| ISBN 13 | 9781041252702 |
| ISBN 10 | 1041252706 |
| Title | The Games that Computers (and Humans) Play |
| Author | Jonathan Schaeffer |
| Series | Chapman And Hall Crc Artificial Intelligence And Robotics Series |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Taylor & Francis Ltd |
| Year published | 2026-03-31 |
| Number of pages | 320 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |


































