
Gamification by Chris Collins
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
The explosion of Gamification is why noted turnaround specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:
- Why every Gamification system starts with a goal and a prize
- How your MVP (Most Value Product) can make or break results
- Why a shift meeting to present the game is an essential pivot point to success
Find out why Gamification: Playing for Profits has become the go-to playbook for managers looking to motivate their employees and increase productivity every single day.
Chris Collins, a Kew-trained gardener, has been the BBC's Blue Peter gardener since 2004. Chris has been hosting horticultural interest shows for adults since 2008, as well as segments of the RHS Chelsea and Hampton Court Flower Show coverage on BBC.
| SKU | Unavailable |
| ISBN 13 | 9781733394536 |
| ISBN 10 | 1733394532 |
| Title | Gamification |
| Author | Chris Collins |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Syndicate X Publishing |
| Year published | 2020-05-21 |
| Number of pages | 184 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |