
Gamify Literacy by Michele Haiken
This friendly, accessible guide offers tips and inspiration on how to apply gamification techniques to improve literacy and deepen student collaboration and critical thinking.Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning.
This book includes:
- Tips for implementing gamification techniques to engage and motivate students.
- Fun and engaging design to complement a game-based approach to learning.
- Examples that can easily be modified for different grade levels.
By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design.
Audience: K-12 language arts teachers, tech coaches
Haiken, Michele: - Michele Haiken is a literacy teacher at Rye Middle School in Rye, New York, and an adjunct professor at Manhattanville College in Purchase, New York. She's a frequent speaker and has written or contributed to multiple books, including Teaching Literacy in the Digital Age, Personalized Reading and Gamify Literacy.
| SKU | Unavailable |
| ISBN 13 | 9781564843869 |
| ISBN 10 | 1564843866 |
| Title | Gamify Literacy |
| Author | Michele Haiken |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | International Society for Technology in Education |
| Year published | 2017-05-30 |
| Number of pages | 176 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |