Guild Wars by Matt Forbeck

Guild Wars by Matt Forbeck

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Guild Wars by Matt Forbeck

250 years ago, Ascalon burned . . .

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace
Jeff Grubb is an author of novels, short stories and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. He lives in Pittsburg, PA.
SKU Unavailable
ISBN 13 9781416589471
ISBN 10 1416589473
Title Guild Wars
Author Matt Forbeck
Condition Unavailable
Binding Type Paperback
Publisher Simon & Schuster
Year published 2010-07-27
Number of pages 352
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.